Unfortunately some restrictions apply to giving titles to heir-apparents which I don't fully understood yet. It also removes the "unlanded heir" penalty. Being a ruler makes them grow stats more quickly and it shortens the "new ruler" opinion penalty for their direct vassals. Giving your heir under gravelkind or (.)geniture some of their inheritance during your lifetime allows them to build up their power-base before you die.Unless, of course, you can make an accident happen to them and their younger siblings are more reasonable. When their heir is complicated or a moron, that's a deal-breaker. Remember to look at their kids: Keep in mind that when they kick the bucket you will have to deal with their heir.That means you should look for dukes which have one exceptionally high stat so they are actually useful in that position. (Conclave DLC) usefulness as council member: With the conclave DLC, dukes will want to be on your council.So before you make someone a duke, check if they aren't going to inherit another one. A future superduke who hates your future character can become a great pain in the ass. It's hard to depower a large duchy once formed, and you don't know how their grand-grand-children will turn out. Even when the current one might be quite easy to handle, think ahead for a few generations. Do not let them become too powerful: Avoid giving single vassals too many counties. But on the other hand, when they have nothing to conquer, they will look into how to gain more power inside the realm, which means they will get the hefty "ambitious" opinion penalty towards you and try everything to stir up trouble. So when they have enough potential enemies outside the realm to declare war on, they will do so, which can be a great asset. This makes them very likely to declare wars on outsiders. On the one hand, Ambitious rulers will always look for ways to expand their, and in extension your, realm. That makes content people usually the first choice for leadership positions. The content trait comes with some slight attribute penalties, but is the easiest to handle due to their +50 opinion bonus towards their ruler. Ambitious: These two traits are so important that they deserve special mention. Traits like "Wroth" make them less "rational" which causes them to make stupid decisions. Traits like "Deceitful" make them more likely to take part in plots. Note that there are also some traits which cause hidden changes to AI behaviour. Traits: You should pick people with traits which give them an opinion-bonus with you, because the better their opinion, the more troops and taxes you get from them and the less likely they are to cause you any trouble.Martial increases the amount of troops they provide. The first increases the amount of income they get, which allows them to upgrade their holdings and increases the taxes they pay to you (if you tax that kind of vassal). Stats: There are two stats you want to look out for when picking your middle-managers: Stewardship and Martial.But what if there are multiple candidates none of whom is ambitious? Is there some kind of strategy to selecting a new duke? What are important factors to consider?įor instance, I can see that when given the choice between an ambitious and non-ambitious duke, the latter is preferable. I feel like I could be doing a better job. Since my main factor, relations, fails to discriminate much between candidates, I am forced to essentially pick at random. Also, once the duke dies, there is little assurance his successors will like me as well. However while picking a -100 vassal is obviously undesirable, in practice the boost from being made Duke ensures that whoever I pick will have a pretty positive view of me anyway - so the revolt risk is low either way. I generally pick the count in the duchy's territory who likes me the most to minimize revolt risk. However, I am actually not sure how to pick the best duke. If duchy does not exist, I create a duchy, and then do this. To resolve this, I go to duchies I don't want, pick one of the counts in that duchy, and make them duke. After successful military campaigns, I often end up earning the ire of my vassals for "too many duchies".
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